struct save
GameMetadata
save.GameMetadata
- 42 properties
- 0 functions
- 664 bytes
- 1 derived class
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
gameDefinition | string | 0x8 | |
activeQuests | string | 0x28 | |
trackedQuestEntry | string | 0x48 | |
trackedQuest | string | 0x68 | |
mainQuest | string | 0x88 | |
debugString | string | 0xC8 | |
locationName | string | 0xA8 | |
playerPosition | Vector3 | 0x1C8 | |
playTime | double | 0x1D8 | |
playthroughTime | double | 0x1E0 | |
nextSavableEntityID | uint | 0x1E8 | |
nextNonSavableEntityID | uint | 0x1EC | |
lifePath | game.data.LifePath | 0x1F0 | |
bodyGender | string | 0x1F8 | |
brainGender | string | 0x218 | |
level | float | 0x250 | |
streetCred | float | 0x254 | |
gunslinger | float | 0x258 | |
assault | float | 0x25C | |
demolition | float | 0x260 | |
athletics | float | 0x264 | |
brawling | float | 0x268 | |
coldBlood | float | 0x26C | |
stealth | float | 0x270 | |
engineering | float | 0x274 | |
crafting | float | 0x278 | |
hacking | float | 0x27C | |
combatHacking | float | 0x280 | |
strength | float | 0x284 | |
intelligence | float | 0x288 | |
reflexes | float | 0x28C | |
technicalAbility | float | 0x290 | |
cool | float | 0x294 | |
initialBuildID | string | 0xE8 | |
finishedQuests | string | 0x108 | |
playthroughID | string | 0x128 | |
pointOfNoReturnId | string | 0x148 | |
visitID | string | 0x168 | |
buildSKU | string | 0x188 | |
buildPatch | string | 0x1A8 | |
difficulty | game.Difficulty | 0x238 | |
facts | List | 0x240 |
Functions
None.