class sense
CSenseManager
sense.CSenseManager
- 0 properties
- 3 functions
Extends sense.ISenseManager game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool IsPositionVisible(Vector4 start, Vector4 end, bool? blockByNonPenetrableObj)RTTIre.Hooks.Place( "senseCSenseManager", "IsPositionVisible", (CSenseManager_IsPositionVisible x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CSenseManager_IsPositionVisible( sense.CSenseManager self, Vector4 start, Vector4 end, bool? blockByNonPenetrableObj );bool IsObjectVisible(ent.EntityID source, ent.EntityID target)RTTIre.Hooks.Place( "senseCSenseManager", "IsObjectVisible", (CSenseManager_IsObjectVisible x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CSenseManager_IsObjectVisible( sense.CSenseManager self, ent.EntityID source, ent.EntityID target );sense.VisionBlockersRegistrar? GetVisionBlockersRegistrar()RTTIre.Hooks.Place( "senseCSenseManager", "GetVisionBlockersRegistrar", (CSenseManager_GetVisionBlockersRegistrar x) => { return re.Hooks.CallOriginal<re.msgpack.sense.VisionBlockersRegistrar>(); } ); [Msgpack.Gen] public readonly partial record struct CSenseManager_GetVisionBlockersRegistrar( sense.CSenseManager self );