struct vehicle
PlayerVehicle
vehicle.PlayerVehicle
- 12 properties
- 0 functions
- 104 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
name | CName | 0x0 | |
recordID | TDBID | 0x8 | |
vehicleType | game.data.VehicleType | 0x10 | |
isUnlocked | bool | 0x3C | |
uiFavoriteIndex | int | 0x40 | |
overrideDisplay | bool | 0x44 | |
icon | CName | 0x48 | |
defaultState | CName | 0x50 | |
activeState | CName | 0x58 | |
forcedFavorite | bool | 0x60 | |
spawnOnlyOnValidRoad | bool | 0x61 | |
destructionTimeStamp | EngineTime | 0x30 |
Functions
None.