enum game
PSMDetailedLocomotionStates
game.PSMDetailedLocomotionStates
- 32 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
NotInBaseLocomotion | 0 | 0x0 | |
Stand | 1 | 0x1 | |
AimWalk | 2 | 0x2 | |
Crouch | 3 | 0x3 | |
Sprint | 4 | 0x4 | |
Slide | 5 | 0x5 | |
SlideFall | 6 | 0x6 | |
Dodge | 7 | 0x7 | |
Climb | 8 | 0x8 | |
Vault | 9 | 0x9 | |
Ladder | 10 | 0xA | |
LadderSprint | 11 | 0xB | |
LadderSlide | 12 | 0xC | |
LadderJump | 13 | 0xD | |
Fall | 14 | 0xE | |
AirThrusters | 15 | 0xF | |
AirHover | 16 | 0x10 | |
SuperheroFall | 17 | 0x11 | |
Jump | 18 | 0x12 | |
DoubleJump | 19 | 0x13 | |
ChargeJump | 20 | 0x14 | |
HoverJump | 21 | 0x15 | |
DodgeAir | 22 | 0x16 | |
RegularLand | 23 | 0x17 | |
HardLand | 24 | 0x18 | |
VeryHardLand | 25 | 0x19 | |
DeathLand | 26 | 0x1A | |
SuperheroLand | 27 | 0x1B | |
SuperheroLandRecovery | 28 | 0x1C | |
Knockdown | 29 | 0x1D | |
CrouchSprint | 30 | 0x1E | |
Felled | 31 | 0x1F |