enum game
PSMMeleeWeapon
game.PSMMeleeWeapon
- 23 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
NotReady | 0 | 0x0 | |
Equipping | 1 | 0x1 | |
Idle | 2 | 0x2 | |
Safe | 3 | 0x3 | |
PublicSafe | 4 | 0x4 | |
Parried | 5 | 0x5 | |
Hold | 6 | 0x6 | |
ChargedHold | 7 | 0x7 | |
Block | 8 | 0x8 | |
Targeting | 9 | 0x9 | |
Deflect | 10 | 0xA | |
ComboAttack | 11 | 0xB | |
FinalAttack | 12 | 0xC | |
StrongAttack | 13 | 0xD | |
SafeAttack | 14 | 0xE | |
BlockAttack | 15 | 0xF | |
SprintAttack | 16 | 0x10 | |
CrouchAttack | 17 | 0x11 | |
JumpAttack | 18 | 0x12 | |
ThrowAttack | 19 | 0x13 | |
DeflectAttack | 20 | 0x14 | |
EquipAttack | 21 | 0x15 | |
Default | 22 | 0x16 |