enum game
PlayerStateMachine
game.PlayerStateMachine
- 12 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
Locomotion | 0 | 0x0 | |
UpperBody | 1 | 0x1 | |
Weapon | 2 | 0x2 | |
HighLevel | 3 | 0x3 | |
Projectile | 4 | 0x4 | |
Vision | 5 | 0x5 | |
TimeDilation | 6 | 0x6 | |
CoverAction | 7 | 0x7 | |
IconicItem | 8 | 0x8 | |
Combat | 9 | 0x9 | |
Vehicle | 10 | 0xA | |
Takedown | 11 | 0xB |