enum game.data
AIActionTarget
game.data.AIActionTarget
- 51 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
AssignedVehicle | 0 | 0x0 | |
CombatTarget | 1 | 0x1 | |
CommandCover | 2 | 0x2 | |
CommandMovementDestination | 3 | 0x3 | |
ConsideredCover | 4 | 0x4 | |
CurrentCover | 5 | 0x5 | |
CurrentNetrunnerProxy | 6 | 0x6 | |
CustomWorldPosition | 7 | 0x7 | |
DesiredCover | 8 | 0x8 | |
FriendlyTarget | 9 | 0x9 | |
FurthestNavigableSquadmate | 10 | 0xA | |
FurthestSquadmate | 11 | 0xB | |
FurthestThreat | 12 | 0xC | |
HostileOfficer | 13 | 0xD | |
In_LastKnownPosition | 14 | 0xE | |
MountedVehicle | 15 | 0xF | |
MovementDestination | 16 | 0x10 | |
NearestDefeatedSquadmate | 17 | 0x11 | |
NearestNavigableSquadmate | 18 | 0x12 | |
NearestSquadmate | 19 | 0x13 | |
NearestThreat | 20 | 0x14 | |
NetrunnerProxy | 21 | 0x15 | |
ObjectOfInterest | 22 | 0x16 | |
Out_LastChasePosition | 23 | 0x17 | |
Out_SearchPosition | 24 | 0x18 | |
Owner | 25 | 0x19 | |
Player | 26 | 0x1A | |
PointOfInterest | 27 | 0x1B | |
RingBackDestination | 28 | 0x1C | |
RingBackLeftDestination | 29 | 0x1D | |
RingBackRightDestination | 30 | 0x1E | |
RingFrontDestination | 31 | 0x1F | |
RingFrontLeftDestination | 32 | 0x20 | |
RingFrontRightDestination | 33 | 0x21 | |
RingLeftDestination | 34 | 0x22 | |
RingRightDestination | 35 | 0x23 | |
SelectedCover | 36 | 0x24 | |
SpawnPosition | 37 | 0x25 | |
SquadOfficer | 38 | 0x26 | |
StimSource | 39 | 0x27 | |
StimTarget | 40 | 0x28 | |
TargetDevice | 41 | 0x29 | |
TargetItem | 42 | 0x2A | |
TeleportPosition | 43 | 0x2B | |
TopFriendly | 44 | 0x2C | |
TopThreat | 45 | 0x2D | |
VisibleFurthestThreat | 46 | 0x2E | |
VisibleNearestThreat | 47 | 0x2F | |
VisibleTopThreat | 48 | 0x30 | |
Count | 49 | 0x31 | |
Invalid | 50 | 0x32 |