BlackICE Scripting

enum game.data

HitPrereqConditionType

game.data.HitPrereqConditionType

Values

NameValueHex
AgentMoving00x0
AmmoState10x1
AttackSubType20x2
AttackTag30x3
AttackType40x4
BodyPart50x5
ConsecutiveHits60x6
DamageOverTimeType70x7
DamageType80x8
DismembermentTriggered90x9
DistanceCovered100xA
EffectNamePresent110xB
HitFlag120xC
HitIsQuickhackPresentInQueue130xD
InstigatorType140xE
ReactionPreset150xF
SameTarget160x10
SelfHit170x11
SourceType180x12
Stat190x13
StatComparison200x14
StatPool210x15
StatPoolComparison220x16
StatusEffectPresent230x17
TargetBreachCanGetKilledByDamage240x18
TargetCanGetKilledByDamage250x19
TargetIsCrowd260x1A
TargetKilled270x1B
TargetNPCRarity280x1C
TargetNPCType290x1D
TargetType300x1E
TriggerMode310x1F
WeaponEvolution320x20
WeaponItemType330x21
WeaponType340x22
WoundedTriggered350x23
Count360x24
Invalid370x25