enum game.data
HitPrereqConditionType
game.data.HitPrereqConditionType
- 38 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
AgentMoving | 0 | 0x0 | |
AmmoState | 1 | 0x1 | |
AttackSubType | 2 | 0x2 | |
AttackTag | 3 | 0x3 | |
AttackType | 4 | 0x4 | |
BodyPart | 5 | 0x5 | |
ConsecutiveHits | 6 | 0x6 | |
DamageOverTimeType | 7 | 0x7 | |
DamageType | 8 | 0x8 | |
DismembermentTriggered | 9 | 0x9 | |
DistanceCovered | 10 | 0xA | |
EffectNamePresent | 11 | 0xB | |
HitFlag | 12 | 0xC | |
HitIsQuickhackPresentInQueue | 13 | 0xD | |
InstigatorType | 14 | 0xE | |
ReactionPreset | 15 | 0xF | |
SameTarget | 16 | 0x10 | |
SelfHit | 17 | 0x11 | |
SourceType | 18 | 0x12 | |
Stat | 19 | 0x13 | |
StatComparison | 20 | 0x14 | |
StatPool | 21 | 0x15 | |
StatPoolComparison | 22 | 0x16 | |
StatusEffectPresent | 23 | 0x17 | |
TargetBreachCanGetKilledByDamage | 24 | 0x18 | |
TargetCanGetKilledByDamage | 25 | 0x19 | |
TargetIsCrowd | 26 | 0x1A | |
TargetKilled | 27 | 0x1B | |
TargetNPCRarity | 28 | 0x1C | |
TargetNPCType | 29 | 0x1D | |
TargetType | 30 | 0x1E | |
TriggerMode | 31 | 0x1F | |
WeaponEvolution | 32 | 0x20 | |
WeaponItemType | 33 | 0x21 | |
WeaponType | 34 | 0x22 | |
WoundedTriggered | 35 | 0x23 | |
Count | 36 | 0x24 | |
Invalid | 37 | 0x25 |