enum game.data
ReactionPresetType
game.data.ReactionPresetType
- 29 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
Cerberus_Aggressive | 0 | 0x0 | |
Child | 1 | 0x1 | |
Civilian_Grabbable | 2 | 0x2 | |
Civilian_Guard | 3 | 0x3 | |
Civilian_Neutral | 4 | 0x4 | |
Civilian_NoReaction | 5 | 0x5 | |
Civilian_Passive | 6 | 0x6 | |
Corpo_Aggressive | 7 | 0x7 | |
Corpo_Passive | 8 | 0x8 | |
Follower | 9 | 0x9 | |
Ganger_Aggressive | 10 | 0xA | |
Ganger_Passive | 11 | 0xB | |
InVehicle_Aggressive | 12 | 0xC | |
InVehicle_Civilian | 13 | 0xD | |
InVehicle_Passive | 14 | 0xE | |
Lore_Aggressive | 15 | 0xF | |
Lore_Civilian | 16 | 0x10 | |
Lore_Passive | 17 | 0x11 | |
Mechanical_Aggressive | 18 | 0x12 | |
Mechanical_NonCombat | 19 | 0x13 | |
Mechanical_Passive | 20 | 0x14 | |
NoReaction | 21 | 0x15 | |
Police_Aggressive | 22 | 0x16 | |
Police_Passive | 23 | 0x17 | |
Sleep_Aggressive | 24 | 0x18 | |
Sleep_Civilian | 25 | 0x19 | |
Sleep_Passive | 26 | 0x1A | |
Count | 27 | 0x1B | |
Invalid | 28 | 0x1C |