BlackICE Scripting

ReactionPresetType enum

game.data.ReactionPresetType

C# base type: int (4 bytes).

Values

NameValue
Cerberus_Aggressive0
Child1
Civilian_Grabbable2
Civilian_Guard3
Civilian_Neutral4
Civilian_NoReaction5
Civilian_Passive6
Corpo_Aggressive7
Corpo_Passive8
Follower9
Ganger_Aggressive10
Ganger_Passive11
InVehicle_Aggressive12
InVehicle_Civilian13
InVehicle_Passive14
Lore_Aggressive15
Lore_Civilian16
Lore_Passive17
Mechanical_Aggressive18
Mechanical_NonCombat19
Mechanical_Passive20
NoReaction21
Police_Aggressive22
Police_Passive23
Sleep_Aggressive24
Sleep_Civilian25
Sleep_Passive26
Count27
Invalid28