StatusEffectType enum
game.data.StatusEffectType
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
AndroidTurnOff | 0 | |
AndroidTurnOn | 1 | |
Berserk | 2 | |
Berserker | 3 | |
BlackwallHack | 4 | |
Bleeding | 5 | |
Blind | 6 | |
BlockCoverVisibilityReduction | 7 | |
BlockTargetingPlayer | 8 | |
BrainMelt | 9 | |
Burning | 10 | |
Cloaked | 11 | |
CommsCall | 12 | |
CommsNoise | 13 | |
Crippled | 14 | |
DamageBurst | 15 | |
Deafened | 16 | |
Defeated | 17 | |
DefeatedWithRecover | 18 | |
EMP | 19 | |
Electrocuted | 20 | |
Exhausted | 21 | |
ForceShoot | 22 | |
Grapple | 23 | |
Housing | 24 | |
Jam | 25 | |
JamCommuniations | 26 | |
Kill | 27 | |
Knockdown | 28 | |
Madness | 29 | |
MagnetDeviceNPC | 30 | |
MechWeaponsDown | 31 | |
MeleeInvulnerability | 32 | |
Misc | 33 | |
MuteAudioStims | 34 | |
NetwatcherHackStage1 | 35 | |
NetwatcherHackStage2 | 36 | |
NetwatcherHackStage3 | 37 | |
Overheat | 38 | |
Overload | 39 | |
Pain | 40 | |
PassiveBuff | 41 | |
PassiveDebuff | 42 | |
PlayerCooldown | 43 | |
Poisoned | 44 | |
QuickHackFreezeLocomotion | 45 | |
QuickHackStaggerCyberware | 46 | |
QuickHackStaggerLocomotion | 47 | |
QuickHackStaggerWeapon | 48 | |
Quickhack | 49 | |
Regeneration | 50 | |
Sandevistan | 51 | |
SetFriendly | 52 | |
Sleep | 53 | |
SoftKill | 54 | |
Stagger | 55 | |
StrongArmsActive | 56 | |
Stunned | 57 | |
SuicideHack | 58 | |
SystemCollapse | 59 | |
Unconscious | 60 | |
UncontrolledMovement | 61 | |
VehicleKnockdown | 62 | |
WeakspotOverload | 63 | |
Wounded | 64 | |
CPOShocked | 65 | |
Count | 66 | |
Invalid | 67 |