StimType enum
game.data.StimType
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
AimingAt | 0 | |
Alarm | 1 | |
AreaEffect | 2 | |
AskToFollowOrder | 3 | |
Attention | 4 | |
AudioEnemyPing | 5 | |
Bullet | 6 | |
Bump | 7 | |
Call | 8 | |
CarAlarm | 9 | |
CarryBody | 10 | |
Combat | 11 | |
CombatCall | 12 | |
CombatHit | 13 | |
CombatWhistle | 14 | |
CrimeWitness | 15 | |
CrowdIllegalAction | 16 | |
DeadBody | 17 | |
DeviceExplosion | 18 | |
Distract | 19 | |
DodgeVehicle | 20 | |
Driving | 21 | |
Dying | 22 | |
EnvironmentalHazard | 23 | |
Explosion | 24 | |
FootStepRegular | 25 | |
FootStepSprint | 26 | |
GrenadeLanded | 27 | |
Gunshot | 28 | |
Hacked | 29 | |
HijackVehicle | 30 | |
IllegalAction | 31 | |
IllegalActionNoCombat | 32 | |
IllegalInteraction | 33 | |
LandingHard | 34 | |
LandingRegular | 35 | |
LandingVeryHard | 36 | |
MeleeAttack | 37 | |
MeleeHit | 38 | |
OpeningDoor | 39 | |
ProjectileDistraction | 40 | |
Provoke | 41 | |
Recon | 42 | |
ReevaluateDetectionOverwrite | 43 | |
Reload | 44 | |
Reprimand | 45 | |
ReprimandFinalWarning | 46 | |
Scream | 47 | |
SecurityBreach | 48 | |
SilencedGunshot | 49 | |
SilentAlarm | 50 | |
SoundDistraction | 51 | |
SpreadFear | 52 | |
StopedAiming | 53 | |
Terror | 54 | |
TooCloseDistance | 55 | |
UndeadCall | 56 | |
VehicleHit | 57 | |
VehicleHorn | 58 | |
VisualDistract | 59 | |
WarningDistance | 60 | |
WeaponDisplayed | 61 | |
WeaponHolstered | 62 | |
WeaponSafe | 63 | |
Whistle | 64 | |
Count | 65 | |
Invalid | 66 |