enum game.data
StimType
game.data.StimType
- 67 values
- base type int
- 4 bytes
Values
| Name | Value | Hex | |
|---|---|---|---|
AimingAt | 0 | 0x0 | |
Alarm | 1 | 0x1 | |
AreaEffect | 2 | 0x2 | |
AskToFollowOrder | 3 | 0x3 | |
Attention | 4 | 0x4 | |
AudioEnemyPing | 5 | 0x5 | |
Bullet | 6 | 0x6 | |
Bump | 7 | 0x7 | |
Call | 8 | 0x8 | |
CarAlarm | 9 | 0x9 | |
CarryBody | 10 | 0xA | |
Combat | 11 | 0xB | |
CombatCall | 12 | 0xC | |
CombatHit | 13 | 0xD | |
CombatWhistle | 14 | 0xE | |
CrimeWitness | 15 | 0xF | |
CrowdIllegalAction | 16 | 0x10 | |
DeadBody | 17 | 0x11 | |
DeviceExplosion | 18 | 0x12 | |
Distract | 19 | 0x13 | |
DodgeVehicle | 20 | 0x14 | |
Driving | 21 | 0x15 | |
Dying | 22 | 0x16 | |
EnvironmentalHazard | 23 | 0x17 | |
Explosion | 24 | 0x18 | |
FootStepRegular | 25 | 0x19 | |
FootStepSprint | 26 | 0x1A | |
GrenadeLanded | 27 | 0x1B | |
Gunshot | 28 | 0x1C | |
Hacked | 29 | 0x1D | |
HijackVehicle | 30 | 0x1E | |
IllegalAction | 31 | 0x1F | |
IllegalActionNoCombat | 32 | 0x20 | |
IllegalInteraction | 33 | 0x21 | |
LandingHard | 34 | 0x22 | |
LandingRegular | 35 | 0x23 | |
LandingVeryHard | 36 | 0x24 | |
MeleeAttack | 37 | 0x25 | |
MeleeHit | 38 | 0x26 | |
OpeningDoor | 39 | 0x27 | |
ProjectileDistraction | 40 | 0x28 | |
Provoke | 41 | 0x29 | |
Recon | 42 | 0x2A | |
ReevaluateDetectionOverwrite | 43 | 0x2B | |
Reload | 44 | 0x2C | |
Reprimand | 45 | 0x2D | |
ReprimandFinalWarning | 46 | 0x2E | |
Scream | 47 | 0x2F | |
SecurityBreach | 48 | 0x30 | |
SilencedGunshot | 49 | 0x31 | |
SilentAlarm | 50 | 0x32 | |
SoundDistraction | 51 | 0x33 | |
SpreadFear | 52 | 0x34 | |
StopedAiming | 53 | 0x35 | |
Terror | 54 | 0x36 | |
TooCloseDistance | 55 | 0x37 | |
UndeadCall | 56 | 0x38 | |
VehicleHit | 57 | 0x39 | |
VehicleHorn | 58 | 0x3A | |
VisualDistract | 59 | 0x3B | |
WarningDistance | 60 | 0x3C | |
WeaponDisplayed | 61 | 0x3D | |
WeaponHolstered | 62 | 0x3E | |
WeaponSafe | 63 | 0x3F | |
Whistle | 64 | 0x40 | |
Count | 65 | 0x41 | |
Invalid | 66 | 0x42 |