hitFlag enum
hitFlag
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
None | 0 | |
IgnoreImmortalityModes | 1 | |
FriendlyFire | 2 | |
DisableSounds | 3 | |
DisableVFX | 4 | |
CannotReturnDamage | 5 | |
CanParry | 6 | |
CanCounter | 7 | |
CanDodge | 8 | |
WasBlocked | 9 | |
WasDeflected | 10 | |
WasDodged | 11 | |
WasEvaded | 12 | |
WasMitigated | 13 | |
Kill | 14 | |
DontShowDamageFloater | 15 | |
DealNoDamage | 16 | |
CannotModifyDamage | 17 | |
Headshot | 18 | |
CriticalHit | 19 | |
FinisherTriggered | 20 | |
DamageNullified | 21 | |
Nonlethal | 22 | |
WasKillingBlow | 23 | |
ProcessDefeated | 24 | |
Defeated | 25 | |
SilentKillModifier | 26 | |
DeterministicDamage | 27 | |
WeakspotHit | 28 | |
StealthHit | 29 | |
DoNotTriggerFinisher | 30 | |
DealtDamage | 31 | |
ImmortalTarget | 32 | |
CanDamageSelf | 33 | |
SuccessfulAttack | 34 | |
WeaponFullyCharged | 35 | |
DisableNPCHitReaction | 36 | |
VehicleDamage | 37 | |
VehicleImpact | 38 | |
VehicleImpactWithPlayer | 39 | |
RagdollImpact | 40 | |
IgnoreDifficulty | 41 | |
QuickHack | 42 | |
IgnoreVehicles | 43 | |
DamageOverTime | 44 | |
DotApplied | 45 | |
OverridePlayerDamageWithFixedPercentage | 46 | |
DeviceExplosionAttack | 47 | |
NPCPassengerVehicleCollision | 48 | |
TargetWasAlreadyDeadNoStatPool | 49 | |
PROJECT_SPECIFIC_FLAGS | 100000 | |
UsedKerenzikov | 100001 | |
FragmentationSplinter | 100002 | |
DetonateGrenades | 100003 | |
WeakExplosion | 100004 | |
BulletExplosion | 100005 | |
GrenadeQuickhackExplosion | 100006 | |
FriendlyFireIgnored | 100007 | |
ForceNoCrit | 100008 | |
ReduceDamage | 100009 | |
ForceDismember | 100010 | |
SaburoKatana | 100011 | |
SaburoTanto | 100012 | |
WasBulletParried | 100013 | |
WasBulletDeflected | 100014 | |
WasBulletBlocked | 100015 | |
HauntedCyberdeck | 100016 | |
HauntedGun | 100017 | |
HauntedKill | 100018 | |
BreachHit | 100019 | |
OnePunch | 100020 | |
GrandFinale | 100021 | |
BleedingDot | 100022 | |
AirDropBurningDoT | 100023 | |
BreachExplosion | 100024 | |
RevengeActivatingHit | 100025 | |
GroundSlam | 100026 | |
PerfectlyCharged | 100027 | |
ChainLightning | 100028 | |
CWExplosion | 100029 | |
RelicGoldenNumbers | 100030 | |
CannotKillPlayer | 100031 | |
ExplosionOverride | 100032 | |
Overheat | 100033 | |
HighSpeedMelee | 100034 | |
PlayerWallImpact | 100035 | |
Explosion | 100036 | |
StunApplied | 100037 | |
IgnoreStatPoolCustomLimit | 100038 | |
ForceKnockdown | 100039 | |
DisablePlayerHitReaction | 100040 | |
ReflexesMasterPerk1 | 100041 | |
BodyPerksMeleeAttack | 100042 | |
CriticalHitNoDamageModifier | 100043 | |
Special | 100044 | |
CWMalfunctionEMPExplosion | 100045 | |
UltimateQuickHack | 100046 | |
DamageBasedOnMissingMemoryBonus | 100047 | |
ProjectileLauncherAttack | 100048 | |
ForceHeadshotMult10 | 100049 | |
ForceHeadshotMult25 | 100050 | |
ForceWeakspotMult10 | 100051 | |
ForceWeakspotMult25 | 100052 |