BlackICE Scripting

class

AIActionDataDef

  • 32 properties
  • 2 functions

Extends AIBlackboardDef game.bb.ScriptDefinition IScriptable ISerializable

Properties

PropertyTypeOffset
ownerMeleeAttackBlockedCountgame.bb.ScriptID_Int320x0 scripted
ownerMeleeAttackParriedCountgame.bb.ScriptID_Int320x10 scripted
ownerMeleeAttackDodgedCountgame.bb.ScriptID_Int320x20 scripted
ownerLastAttackTimeStampgame.bb.ScriptID_Float0x30 scripted
ownerLastAttackNamegame.bb.ScriptID_CName0x40 scripted
ownerInTumblegame.bb.ScriptID_Bool0x50 scripted
ownerCurrentAnimVariationSetgame.bb.ScriptID_Bool0x60 scripted
ownerLastAnimVariationActiongame.bb.ScriptID_Variant0x70 scripted
ownerLastAnimVariationgame.bb.ScriptID_Int320x80 scripted
ownerLastBlockAnimVariationgame.bb.ScriptID_Int320x90 scripted
ownerItemsToEquipgame.bb.ScriptID_Variant0xA0 scripted
ownerItemsUnequippedgame.bb.ScriptID_Variant0xB0 scripted
ownerItemsForceUnequippedgame.bb.ScriptID_Variant0xC0 scripted
ownerLastEquippedItemsgame.bb.ScriptID_Variant0xD0 scripted
ownerLastUnequipTimestampgame.bb.ScriptID_Float0xE0 scripted
ownerEquipItemTimegame.bb.ScriptID_Float0xF0 scripted
ownerEquipDurationgame.bb.ScriptID_Float0x100 scripted
dropItemOnUnequipgame.bb.ScriptID_Bool0x110 scripted
archetypeEffectorsAppliedgame.bb.ScriptID_Bool0x120 scripted
ownerTimeDilationgame.bb.ScriptID_Float0x130 scripted
ownerGlobalTimeDilationgame.bb.ScriptID_Float0x140 scripted
operationHasBeenProcessedgame.bb.ScriptID_Bool0x150 scripted
weaponTrailInitialisedgame.bb.ScriptID_Bool0x160 scripted
weaponTrailAbortedgame.bb.ScriptID_Bool0x170 scripted
netrunnergame.bb.ScriptID_Variant0x180 scripted
netrunnerProxygame.bb.ScriptID_Variant0x190 scripted
netrunnerTargetgame.bb.ScriptID_Variant0x1A0 scripted
ignoreInCombatMoveCommandgame.bb.ScriptID_Bool0x1B0 scripted
avoidLOSTimeStampgame.bb.ScriptID_Float0x1C0 scripted
attackBlockedgame.bb.ScriptID_Bool0x1D0 scripted
attackParriedgame.bb.ScriptID_Bool0x1E0 scripted
lastGrenadeThrowTimestampgame.bb.ScriptID_Float0x1F0 scripted

Functions

  • bool AutoCreateInSystem() RTTI
  • void Initialize(game.IBlackboard blackboard) RTTI