class
AIFollowerTakedownCommandHandler
- 1 property
- 4 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
inCommand | AIArgumentMapping? | 0x0 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "AIFollowerTakedownCommandHandler", "Activate;ScriptExecutionContext", (AIFollowerTakedownCommandHandler_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIFollowerTakedownCommandHandler_Activate( AIFollowerTakedownCommandHandler self, AIbehaviorScriptExecutionContext context );AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "AIFollowerTakedownCommandHandler", "Update;ScriptExecutionContext", (AIFollowerTakedownCommandHandler_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AIFollowerTakedownCommandHandler_Update( AIFollowerTakedownCommandHandler self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "AIFollowerTakedownCommandHandler", "Deactivate;ScriptExecutionContext", (AIFollowerTakedownCommandHandler_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIFollowerTakedownCommandHandler_Deactivate( AIFollowerTakedownCommandHandler self, AIbehaviorScriptExecutionContext context );bool SelectBestTarget(AIbehaviorScriptExecutionContext context, ent.EntityID[] targetEntityIds, out WeakHandle<game.Object> target)RTTIre.Hooks.Place( "AIFollowerTakedownCommandHandler", "SelectBestTarget;ScriptExecutionContextscript_ref<array<EntityID>>GameObject", (AIFollowerTakedownCommandHandler_SelectBestTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIFollowerTakedownCommandHandler_SelectBestTarget( AIFollowerTakedownCommandHandler self, AIbehaviorScriptExecutionContext context, List<ent.EntityID> targetEntityIds, WeakHandle<game.Object> target );