BlackICE Scripting

Object class

game.Object

Inheritance

Base: ent.GameEntity

Derived

AIAdjustableStreamingRangeTarget, BunkerMapObject, CCTVCamera, CPOMissionDevice, Candle, CasinoTableObject, DEBUG_ItemRebalancer, DEBUG_VirtualShopkeeper, DebugInteractionObject, DebugTextDrawer

Show 63 more of 73 derived classes

FakeDoor, FakeFeature, GravityChangeTrigger, InspectDummy, InspectionObject, JumpPod, Master_Test, MovableQuestTrigger, NcartStationMarker, PSD_Trigger, SampleDeviceClass, SampleEntityWithCounter, SampleInteractiveEntityThatBumpsTheCounter, SceneScreen, Slave_Test, VirtualItem_TEMP, WireRepairable, cp.Conveyor, cp.ConveyorObject, cp.MeatBag, cp.PlayerDetector, cp.PlayerDetector_PseudoDevice, cp.StairsTrigger, cp.TestPhysXDynamicMovement, cp.TestPlatformController, cp.TimerTest, dbg.Spawner, game.AreaVolume, game.AudioClueObject, game.AugmentedRealitySign, game.Controller, game.CoverObject, game.CpoArmouryItem, game.CpoPickableItem, game.DebugFreeCamera, game.DestructibleObject, game.DeviceBase, game.FreeCamera, game.LadderObject, game.LootBag, game.LootContainerBase, game.LootObject, game.NetrunnerPrototypeNetworkNode, game.PhotoModeCameraObject, game.PhotomodeLightObject, game.PickupObject, game.Remains, game.TimeDilatable, game.WeakspotObject, game.ui.CasinoChips, game.ui.CyberspaceUIObject, game.ui.EntityPreviewGameObject, game.ui.WorldMapGameObject, gen.LevelRandomizer, mp.PersistentTestBox, muliplayer.InteractionTest, sample.VisClueMaster, sample.VisClueSlave, sample.VisWireMaster, sample.VisWireMasterTwo, sample.VisWireSlave, sample.VisWireSlaveTwo, vehicle.BaseObject

Properties

PropertyType
persistentStategame.PersistentState?
playerSocketgame.PlayerSocket
uiSlotComponentent.SlotComponent?
tagsred.TagList
displayNamestring
displayDescriptionstring
audioResourceNameCName
visibilityCheckDistancefloat
forceRegisterInHudManagerbool scripted
prereqListenersGameObjectListener?[] scripted
statusEffectListenersStatusEffectTriggerListener?[] scripted
lastEngineTimefloat scripted
accumulatedTimePasssedfloat scripted
scanningComponentgame.ScanningComponent? scripted
visionComponentgame.VisionModeComponent? scripted
isHighlightedInFocusModebool scripted
statusEffectComponentgame.StatusEffectComponent? scripted
markAsQuestbool scripted
e3ObjectRevealedbool scripted
workspotMapperWorkspotMapperComponent? scripted
stimBroadcasterStimBroadcasterComponent? scripted
squadMemberComponentSquadMemberBaseComponent? scripted
sourceShootComponentgame.SourceShootComponent? scripted
targetShootComponentgame.TargetShootComponent? scripted
receivedDamageHistoryDamageHistoryEntry[] scripted
forceDefeatRewardbool scripted
killRewardDisabledbool scripted
willDieSoonbool scripted
isScannerDataDirtybool scripted
hasVisibilityForcedInAnimSystembool scripted
isDeadbool scripted
lastHitInstigatorIDent.EntityID scripted
hitInstigatorCooldownIDgame.DelayID scripted
isTargetedWithSmartWeaponbool scripted

Functions