AIMoveOnSplineCommand class
AIMoveOnSplineCommand
Inheritance
Base: AIMoveCommand
Derived
None.
Properties
| Property | Type | |
|---|---|---|
spline | NodeRef | |
movementType | AIMovementTypeSpec | |
rotateEntityTowardsFacingTarget | bool | |
facingTarget | WeakHandle<game.Object> | |
shootingTarget | WeakHandle<game.Object> | |
companion | WeakHandle<game.Object> | |
desiredDistance | float | |
deadZoneRadius | float | |
catchUpWithCompanion | bool | |
teleportToCompanion | bool | |
useMatchForSpeedForPlayer | bool | |
startFromClosestPoint | bool | |
splineRecalculation | bool | |
ignoreNavigation | bool | |
snapToTerrain | bool | |
ignoreLineOfSightCheck | bool | |
useAlertedState | bool | |
useStart | bool | |
useStop | bool | |
useCombatState | bool | |
reverse | bool | |
useOMLReservation | bool | |
disableFootIK | bool | |
allowCrowdOnPath | bool | |
lookAtTarget | WeakHandle<game.Object> | |
minSearchAngle | float | |
maxSearchAngle | float | |
noWaitToEndDistance | float | |
noWaitToEndCompanionDistance | float | |
maxCompanionDistanceOnSpline | float |
Functions
None.