class
AIMoveOnSplineCommand
- 30 properties
- 0 functions
Extends AIMoveCommand AICommand IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
spline | NodeRef | 0x68 | |
movementType | AIMovementTypeSpec | 0x70 | |
rotateEntityTowardsFacingTarget | bool | 0x78 | |
facingTarget | WeakHandle<game.Object> | 0x80 | |
shootingTarget | WeakHandle<game.Object> | 0x90 | |
companion | WeakHandle<game.Object> | 0xA0 | |
desiredDistance | float | 0xB0 | |
deadZoneRadius | float | 0xB4 | |
catchUpWithCompanion | bool | 0xB8 | |
teleportToCompanion | bool | 0xB9 | |
useMatchForSpeedForPlayer | bool | 0xBA | |
startFromClosestPoint | bool | 0xBB | |
splineRecalculation | bool | 0xBC | |
ignoreNavigation | bool | 0xBD | |
snapToTerrain | bool | 0xBE | |
ignoreLineOfSightCheck | bool | 0xBF | |
useAlertedState | bool | 0xC0 | |
useStart | bool | 0xC1 | |
useStop | bool | 0xC2 | |
useCombatState | bool | 0xC3 | |
reverse | bool | 0xC4 | |
useOMLReservation | bool | 0xC5 | |
disableFootIK | bool | 0xC6 | |
allowCrowdOnPath | bool | 0xC7 | |
lookAtTarget | WeakHandle<game.Object> | 0xC8 | |
minSearchAngle | float | 0xD8 | |
maxSearchAngle | float | 0xDC | |
noWaitToEndDistance | float | 0xE0 | |
noWaitToEndCompanionDistance | float | 0xE4 | |
maxCompanionDistanceOnSpline | float | 0xE8 |
Functions
None.