class
AINPCPreviousHighLevelStateCheck
- 0 properties
- 2 functions
- 1 derived class
Extends AINPCStateCheck AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Derived
Properties
None.
Functions
game.data.NPCHighLevelState GetStateToCheck()RTTIre.Hooks.Place( "AINPCPreviousHighLevelStateCheck", "GetStateToCheck;", (AINPCPreviousHighLevelStateCheck_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCPreviousHighLevelStateCheck_GetStateToCheck( AINPCPreviousHighLevelStateCheck self );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "AINPCPreviousHighLevelStateCheck", "Check;ScriptExecutionContext", (AINPCPreviousHighLevelStateCheck_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCPreviousHighLevelStateCheck_Check( AINPCPreviousHighLevelStateCheck self, AIbehaviorScriptExecutionContext context );