class
AINPCUpperBodyStateCheck
- 1 property
- 3 functions
- 8 derived classes
Extends AINPCStateCheck AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Derived
CheckUpperBodyState, InAttackUpperBodyState, InDefendUpperBodyState, InNormalUpperBodyState, InParryUpperBodyState, InReloadUpperBodyState, InShootUpperBodyState, InTauntUpperBodyState
Properties
| Property | Type | Offset | |
|---|---|---|---|
blackboard | WeakHandle<game.IBlackboard> | 0x0 | scripted |
Functions
game.data.NPCUpperBodyState GetStateToCheck()RTTIre.Hooks.Place( "AINPCUpperBodyStateCheck", "GetStateToCheck;", (AINPCUpperBodyStateCheck_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCUpperBodyState>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCUpperBodyStateCheck_GetStateToCheck( AINPCUpperBodyStateCheck self );void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "AINPCUpperBodyStateCheck", "Activate;ScriptExecutionContext", (AINPCUpperBodyStateCheck_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AINPCUpperBodyStateCheck_Activate( AINPCUpperBodyStateCheck self, AIbehaviorScriptExecutionContext context );AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "AINPCUpperBodyStateCheck", "Check;ScriptExecutionContext", (AINPCUpperBodyStateCheck_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCUpperBodyStateCheck_Check( AINPCUpperBodyStateCheck self, AIbehaviorScriptExecutionContext context );