class
AISetCombatPresetTask
- 1 property
- 3 functions
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
inCommand | AIArgumentMapping? | 0x0 | scripted |
Functions
AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "AISetCombatPresetTask", "Update;ScriptExecutionContext", (AISetCombatPresetTask_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISetCombatPresetTask_Update( AISetCombatPresetTask self, AIbehaviorScriptExecutionContext context );bool RemovePresets(WeakHandle<game.Object> owner)RTTIre.Hooks.Place( "AISetCombatPresetTask", "RemovePresets;GameObject", (AISetCombatPresetTask_RemovePresets x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISetCombatPresetTask_RemovePresets( AISetCombatPresetTask self, WeakHandle<game.Object> owner );void CancelCommand(AIbehaviorScriptExecutionContext context, AISetCombatPresetCommand typedCommand)RTTIre.Hooks.PlaceVoid( "AISetCombatPresetTask", "CancelCommand;ScriptExecutionContextAISetCombatPresetCommand", (AISetCombatPresetTask_CancelCommand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISetCombatPresetTask_CancelCommand( AISetCombatPresetTask self, AIbehaviorScriptExecutionContext context, AISetCombatPresetCommand? typedCommand );