class
AISubActionApplyTimeDilation_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionApplyTimeDilation_Record_Implementation", "AISubActionApplyTimeDilation_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionApplyTimeDilation_RecordFloatBool", (AISubActionApplyTimeDilation_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionApplyTimeDilation_Record_Implementation", "AISubActionApplyTimeDilation_Record_Implementation::Activate;ScriptExecutionContextAISubActionApplyTimeDilation_Record", (AISubActionApplyTimeDilation_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionApplyTimeDilation_Record_Implementation", "AISubActionApplyTimeDilation_Record_Implementation::Update;ScriptExecutionContextAISubActionApplyTimeDilation_RecordFloat", (AISubActionApplyTimeDilation_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record, float duration );static bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionApplyTimeDilation_Record_Implementation", "AISubActionApplyTimeDilation_Record_Implementation::IsConditionFulfilled;ScriptExecutionContextAISubActionApplyTimeDilation_Record", (AISubActionApplyTimeDilation_Record_Implementation_IsConditionFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Implementation_IsConditionFulfilled( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record );static bool SetTimeDilation(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionApplyTimeDilation_Record_Implementation", "AISubActionApplyTimeDilation_Record_Implementation::SetTimeDilation;ScriptExecutionContextAISubActionApplyTimeDilation_Record", (AISubActionApplyTimeDilation_Record_Implementation_SetTimeDilation x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Implementation_SetTimeDilation( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionApplyTimeDilation_Record> record );