class
AISubActionCustomEffectors_Record_Implementation
- 0 properties
- 6 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void ApplyEffectors(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCustomEffectors_Record_Implementation", "AISubActionCustomEffectors_Record_Implementation::ApplyEffectors;ScriptExecutionContextAISubActionCustomEffectors_Record", (AISubActionCustomEffectors_Record_Implementation_ApplyEffectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Implementation_ApplyEffectors( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCustomEffectors_Record_Implementation", "AISubActionCustomEffectors_Record_Implementation::Activate;ScriptExecutionContextAISubActionCustomEffectors_Record", (AISubActionCustomEffectors_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record );static void ApplyRemoveEffectors(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCustomEffectors_Record_Implementation", "AISubActionCustomEffectors_Record_Implementation::ApplyRemoveEffectors;ScriptExecutionContextAISubActionCustomEffectors_Record", (AISubActionCustomEffectors_Record_Implementation_ApplyRemoveEffectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Implementation_ApplyRemoveEffectors( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionCustomEffectors_Record_Implementation", "AISubActionCustomEffectors_Record_Implementation::Update;ScriptExecutionContextAISubActionCustomEffectors_RecordFloat", (AISubActionCustomEffectors_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record, float duration );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCustomEffectors_Record_Implementation", "AISubActionCustomEffectors_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionCustomEffectors_RecordFloatBool", (AISubActionCustomEffectors_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record, float duration, bool interrupted );static void RemoveEffectors(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionCustomEffectors_Record_Implementation", "AISubActionCustomEffectors_Record_Implementation::RemoveEffectors;ScriptExecutionContextAISubActionCustomEffectors_Record", (AISubActionCustomEffectors_Record_Implementation_RemoveEffectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Implementation_RemoveEffectors( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCustomEffectors_Record> record );