BlackICE Scripting

class game.data

AISubActionCustomEffectors_Record

game.data.AISubActionCustomEffectors_Record

  • 0 properties
  • 10 functions

Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • void Effectors(out WeakHandle<game.data.Effector_Record>[] outList) RTTI
  • int GetEffectorsCount() RTTI
  • WeakHandle<game.data.Effector_Record> GetEffectorsItem(int index) RTTI
  • game.data.Effector_Record? GetEffectorsItemHandle(int index) RTTI
  • bool EffectorsContains(WeakHandle<game.data.Effector_Record> item) RTTI
  • float Delay() RTTI
  • bool Remove() RTTI
  • bool Apply() RTTI