class game.data
AISubActionCustomEffectors_Record
game.data.AISubActionCustomEffectors_Record
- 0 properties
- 10 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "TargetHandle", (AISubActionCustomEffectors_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_TargetHandle( game.data.AISubActionCustomEffectors_Record self );void Effectors(out WeakHandle<game.data.Effector_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAISubActionCustomEffectors_Record", "Effectors", (AISubActionCustomEffectors_Record_Effectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Effectors( game.data.AISubActionCustomEffectors_Record self, WeakHandle<game.data.Effector_Record>[] outList );int GetEffectorsCount()RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "GetEffectorsCount", (AISubActionCustomEffectors_Record_GetEffectorsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_GetEffectorsCount( game.data.AISubActionCustomEffectors_Record self );WeakHandle<game.data.Effector_Record> GetEffectorsItem(int index)RTTIgame.data.Effector_Record? GetEffectorsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "GetEffectorsItemHandle", (AISubActionCustomEffectors_Record_GetEffectorsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Effector_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_GetEffectorsItemHandle( game.data.AISubActionCustomEffectors_Record self, int index );bool EffectorsContains(WeakHandle<game.data.Effector_Record> item)RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "EffectorsContains", (AISubActionCustomEffectors_Record_EffectorsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_EffectorsContains( game.data.AISubActionCustomEffectors_Record self, WeakHandle<game.data.Effector_Record> item );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "Delay", (AISubActionCustomEffectors_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Delay( game.data.AISubActionCustomEffectors_Record self );bool Remove()RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "Remove", (AISubActionCustomEffectors_Record_Remove x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Remove( game.data.AISubActionCustomEffectors_Record self );bool Apply()RTTIre.Hooks.Place( "gamedataAISubActionCustomEffectors_Record", "Apply", (AISubActionCustomEffectors_Record_Apply x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCustomEffectors_Record_Apply( game.data.AISubActionCustomEffectors_Record self );