class
AISubActionFastExitWorkspot_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionFastExitWorkspot_Record_Implementation", "AISubActionFastExitWorkspot_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionFastExitWorkspot_RecordFloatBool", (AISubActionFastExitWorkspot_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record, float duration, bool interrupted );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionFastExitWorkspot_Record_Implementation", "AISubActionFastExitWorkspot_Record_Implementation::Update;ScriptExecutionContextAISubActionFastExitWorkspot_RecordFloat", (AISubActionFastExitWorkspot_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionFastExitWorkspot_Record_Implementation", "AISubActionFastExitWorkspot_Record_Implementation::Activate;ScriptExecutionContextAISubActionFastExitWorkspot_Record", (AISubActionFastExitWorkspot_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record );static void ExitWorkspot(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionFastExitWorkspot_Record_Implementation", "AISubActionFastExitWorkspot_Record_Implementation::ExitWorkspot;ScriptExecutionContextAISubActionFastExitWorkspot_Record", (AISubActionFastExitWorkspot_Record_Implementation_ExitWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_Implementation_ExitWorkspot( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionFastExitWorkspot_Record> record );