class game.data
AISubActionFastExitWorkspot_Record
game.data.AISubActionFastExitWorkspot_Record
- 0 properties
- 7 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionFastExitWorkspot_Record", "TargetHandle", (AISubActionFastExitWorkspot_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_TargetHandle( game.data.AISubActionFastExitWorkspot_Record self );WeakHandle<game.data.AIActionTarget_Record> DestinationObj()RTTIgame.data.AIActionTarget_Record? DestinationObjHandle()RTTIre.Hooks.Place( "gamedataAISubActionFastExitWorkspot_Record", "DestinationObjHandle", (AISubActionFastExitWorkspot_Record_DestinationObjHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_DestinationObjHandle( game.data.AISubActionFastExitWorkspot_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionFastExitWorkspot_Record", "Delay", (AISubActionFastExitWorkspot_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_Delay( game.data.AISubActionFastExitWorkspot_Record self );bool PlaySlowExitIfFailed()RTTIre.Hooks.Place( "gamedataAISubActionFastExitWorkspot_Record", "PlaySlowExitIfFailed", (AISubActionFastExitWorkspot_Record_PlaySlowExitIfFailed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_PlaySlowExitIfFailed( game.data.AISubActionFastExitWorkspot_Record self );bool StayInWorkspotIfFailed()RTTIre.Hooks.Place( "gamedataAISubActionFastExitWorkspot_Record", "StayInWorkspotIfFailed", (AISubActionFastExitWorkspot_Record_StayInWorkspotIfFailed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionFastExitWorkspot_Record_StayInWorkspotIfFailed( game.data.AISubActionFastExitWorkspot_Record self );