AISubActionForceEquip_Record_Implementation class
AISubActionForceEquip_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static void ApplyAnimFeature(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsToEquip, WeakHandle<game.data.AISubActionForceEquip_Record> record)staticRTTI globalstatic bool Equip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record)staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record, float duration, bool interrupted)staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record, float duration)staticRTTI globalstatic bool GetItemID(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record, game.ItemID itemID)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceEquip_Record> record)staticRTTI global