class game.data
AISubActionForceEquip_Record
game.data.AISubActionForceEquip_Record
- 0 properties
- 14 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> ItemObject()RTTIgame.data.AIActionTarget_Record? ItemObjectHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "ItemObjectHandle", (AISubActionForceEquip_Record_ItemObjectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_ItemObjectHandle( game.data.AISubActionForceEquip_Record self );WeakHandle<game.data.Item_Record> ItemID()RTTIgame.data.Item_Record? ItemIDHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "ItemIDHandle", (AISubActionForceEquip_Record_ItemIDHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_ItemIDHandle( game.data.AISubActionForceEquip_Record self );WeakHandle<game.data.AttachmentSlot_Record> AttachmentSlot()RTTIgame.data.AttachmentSlot_Record? AttachmentSlotHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "AttachmentSlotHandle", (AISubActionForceEquip_Record_AttachmentSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_AttachmentSlotHandle( game.data.AISubActionForceEquip_Record self );WeakHandle<game.data.ItemCategory_Record> ItemCategory()RTTIgame.data.ItemCategory_Record? ItemCategoryHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "ItemCategoryHandle", (AISubActionForceEquip_Record_ItemCategoryHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemCategory_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_ItemCategoryHandle( game.data.AISubActionForceEquip_Record self );WeakHandle<game.data.ItemType_Record> ItemType()RTTIgame.data.ItemType_Record? ItemTypeHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "ItemTypeHandle", (AISubActionForceEquip_Record_ItemTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_ItemTypeHandle( game.data.AISubActionForceEquip_Record self );CName ItemTag()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "ItemTag", (AISubActionForceEquip_Record_ItemTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_ItemTag( game.data.AISubActionForceEquip_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "Delay", (AISubActionForceEquip_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_Delay( game.data.AISubActionForceEquip_Record self );float AnimationTime()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "AnimationTime", (AISubActionForceEquip_Record_AnimationTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_AnimationTime( game.data.AISubActionForceEquip_Record self );bool EquipDespiteInterruption()RTTIre.Hooks.Place( "gamedataAISubActionForceEquip_Record", "EquipDespiteInterruption", (AISubActionForceEquip_Record_EquipDespiteInterruption x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceEquip_Record_EquipDespiteInterruption( game.data.AISubActionForceEquip_Record self );