class
AISubActionForceUnequip_Record_Implementation
- 0 properties
- 6 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void ApplyAnimFeature(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceUnequip_Record_Implementation", "AISubActionForceUnequip_Record_Implementation::ApplyAnimFeature;ScriptExecutionContextAISubActionForceUnequip_Record", (AISubActionForceUnequip_Record_Implementation_ApplyAnimFeature x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Implementation_ApplyAnimFeature( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record );static bool Unequip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionForceUnequip_Record_Implementation", "AISubActionForceUnequip_Record_Implementation::Unequip;ScriptExecutionContextAISubActionForceUnequip_Record", (AISubActionForceUnequip_Record_Implementation_Unequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Implementation_Unequip( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record );static bool Drop(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionForceUnequip_Record_Implementation", "AISubActionForceUnequip_Record_Implementation::Drop;ScriptExecutionContextAISubActionForceUnequip_Record", (AISubActionForceUnequip_Record_Implementation_Drop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Implementation_Drop( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionForceUnequip_Record_Implementation", "AISubActionForceUnequip_Record_Implementation::Update;ScriptExecutionContextAISubActionForceUnequip_RecordFloat", (AISubActionForceUnequip_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record, float duration );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceUnequip_Record_Implementation", "AISubActionForceUnequip_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionForceUnequip_RecordFloatBool", (AISubActionForceUnequip_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceUnequip_Record_Implementation", "AISubActionForceUnequip_Record_Implementation::Activate;ScriptExecutionContextAISubActionForceUnequip_Record", (AISubActionForceUnequip_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceUnequip_Record> record );