class
AISubActionGameplayLogicPackage_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionGameplayLogicPackage_Record_Implementation", "AISubActionGameplayLogicPackage_Record_Implementation::Update;ScriptExecutionContextAISubActionGameplayLogicPackage_RecordFloat", (AISubActionGameplayLogicPackage_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record, float duration );static void RemoveGameplayLogicPackage(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGameplayLogicPackage_Record_Implementation", "AISubActionGameplayLogicPackage_Record_Implementation::RemoveGameplayLogicPackage;ScriptExecutionContextAISubActionGameplayLogicPackage_Record", (AISubActionGameplayLogicPackage_Record_Implementation_RemoveGameplayLogicPackage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_Implementation_RemoveGameplayLogicPackage( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record );static void ApplyGameplayLogicPackage(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGameplayLogicPackage_Record_Implementation", "AISubActionGameplayLogicPackage_Record_Implementation::ApplyGameplayLogicPackage;ScriptExecutionContextAISubActionGameplayLogicPackage_Record", (AISubActionGameplayLogicPackage_Record_Implementation_ApplyGameplayLogicPackage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_Implementation_ApplyGameplayLogicPackage( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGameplayLogicPackage_Record_Implementation", "AISubActionGameplayLogicPackage_Record_Implementation::Activate;ScriptExecutionContextAISubActionGameplayLogicPackage_Record", (AISubActionGameplayLogicPackage_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGameplayLogicPackage_Record_Implementation", "AISubActionGameplayLogicPackage_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionGameplayLogicPackage_RecordFloatBool", (AISubActionGameplayLogicPackage_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGameplayLogicPackage_Record> record, float duration, bool interrupted );