class game.data
AISubActionGameplayLogicPackage_Record
game.data.AISubActionGameplayLogicPackage_Record
- 0 properties
- 5 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Packages(out WeakHandle<game.data.GameplayLogicPackage_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAISubActionGameplayLogicPackage_Record", "Packages", (AISubActionGameplayLogicPackage_Record_Packages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_Packages( game.data.AISubActionGameplayLogicPackage_Record self, WeakHandle<game.data.GameplayLogicPackage_Record>[] outList );int GetPackagesCount()RTTIre.Hooks.Place( "gamedataAISubActionGameplayLogicPackage_Record", "GetPackagesCount", (AISubActionGameplayLogicPackage_Record_GetPackagesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_GetPackagesCount( game.data.AISubActionGameplayLogicPackage_Record self );WeakHandle<game.data.GameplayLogicPackage_Record> GetPackagesItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetPackagesItemHandle(int index)RTTIre.Hooks.Place( "gamedataAISubActionGameplayLogicPackage_Record", "GetPackagesItemHandle", (AISubActionGameplayLogicPackage_Record_GetPackagesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayLogicPackage_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_GetPackagesItemHandle( game.data.AISubActionGameplayLogicPackage_Record self, int index );bool PackagesContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTIre.Hooks.Place( "gamedataAISubActionGameplayLogicPackage_Record", "PackagesContains", (AISubActionGameplayLogicPackage_Record_PackagesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGameplayLogicPackage_Record_PackagesContains( game.data.AISubActionGameplayLogicPackage_Record self, WeakHandle<game.data.GameplayLogicPackage_Record> item );