class
AISubActionInitialReactionParams_Record_Implementation
- 0 properties
- 3 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionInitialReactionParams_Record_Implementation", "AISubActionInitialReactionParams_Record_Implementation::Update;ScriptExecutionContextAISubActionInitialReaction_RecordFloat", (AISubActionInitialReactionParams_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionInitialReactionParams_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record, float duration );static float GetAnimDirection(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionInitialReactionParams_Record_Implementation", "AISubActionInitialReactionParams_Record_Implementation::GetAnimDirection;ScriptExecutionContextAISubActionInitialReaction_Record", (AISubActionInitialReactionParams_Record_Implementation_GetAnimDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionInitialReactionParams_Record_Implementation_GetAnimDirection( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record );static int GetAnimVariation(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionInitialReactionParams_Record_Implementation", "AISubActionInitialReactionParams_Record_Implementation::GetAnimVariation;ScriptExecutionContextAISubActionInitialReaction_Record", (AISubActionInitialReactionParams_Record_Implementation_GetAnimVariation x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionInitialReactionParams_Record_Implementation_GetAnimVariation( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionInitialReaction_Record> record );