class
AISubActionMountVehicle_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMountVehicle_Record_Implementation", "AISubActionMountVehicle_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionMountVehicle_RecordFloatBool", (AISubActionMountVehicle_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMountVehicle_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record, float duration, bool interrupted );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionMountVehicle_Record_Implementation", "AISubActionMountVehicle_Record_Implementation::Update;ScriptExecutionContextAISubActionMountVehicle_RecordFloat", (AISubActionMountVehicle_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMountVehicle_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMountVehicle_Record_Implementation", "AISubActionMountVehicle_Record_Implementation::Activate;ScriptExecutionContextAISubActionMountVehicle_Record", (AISubActionMountVehicle_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMountVehicle_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record );static AIHumanComponent? GetAIComponent(AIbehaviorScriptExecutionContext context)staticRTTI globalre.Hooks.Place( "AISubActionMountVehicle_Record_Implementation", "AISubActionMountVehicle_Record_Implementation::GetAIComponent;ScriptExecutionContext", (AISubActionMountVehicle_Record_Implementation_GetAIComponent x) => { return re.Hooks.CallOriginal<re.msgpack.AIHumanComponent>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMountVehicle_Record_Implementation_GetAIComponent( AIbehaviorScriptExecutionContext context );static bool MountVehicle(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionMountVehicle_Record_Implementation", "AISubActionMountVehicle_Record_Implementation::MountVehicle;ScriptExecutionContextAISubActionMountVehicle_Record", (AISubActionMountVehicle_Record_Implementation_MountVehicle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMountVehicle_Record_Implementation_MountVehicle( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMountVehicle_Record> record );