AISubActionPlayVoiceOver_Record_Implementation class
AISubActionPlayVoiceOver_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record)staticRTTI globalstatic bool IsDelayConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration)staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration)staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration, bool interrupted)staticRTTI globalstatic void SendVoiceOverEvent(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, CName debugInitContext)staticRTTI globalstatic bool IsCooldownConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record)staticRTTI globalstatic bool IsSquadmateConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record)staticRTTI global