BlackICE Scripting

class

AISubActionPlayVoiceOver_Record_Implementation

  • 0 properties
  • 8 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI global
  • static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI global
  • static bool IsDelayConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration) staticRTTI global
  • static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration) staticRTTI global
  • static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, float duration, bool interrupted) staticRTTI global
  • static void SendVoiceOverEvent(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record, CName debugInitContext) staticRTTI global
  • static bool IsCooldownConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI global
  • static bool IsSquadmateConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionPlayVoiceOver_Record> record) staticRTTI global