class game.data
AISubActionPlayVoiceOver_Record
game.data.AISubActionPlayVoiceOver_Record
- 0 properties
- 9 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionCondition_Record> Condition()RTTIgame.data.AIActionCondition_Record? ConditionHandle()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "ConditionHandle", (AISubActionPlayVoiceOver_Record_ConditionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_ConditionHandle( game.data.AISubActionPlayVoiceOver_Record self );WeakHandle<game.data.AIActionCooldown_Record> Cooldown()RTTIgame.data.AIActionCooldown_Record? CooldownHandle()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "CooldownHandle", (AISubActionPlayVoiceOver_Record_CooldownHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCooldown_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_CooldownHandle( game.data.AISubActionPlayVoiceOver_Record self );CName Name()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "Name", (AISubActionPlayVoiceOver_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_Name( game.data.AISubActionPlayVoiceOver_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "Delay", (AISubActionPlayVoiceOver_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_Delay( game.data.AISubActionPlayVoiceOver_Record self );bool SendEventToSquadmates()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "SendEventToSquadmates", (AISubActionPlayVoiceOver_Record_SendEventToSquadmates x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_SendEventToSquadmates( game.data.AISubActionPlayVoiceOver_Record self );bool SetSelfAsAnsweringEntity()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "SetSelfAsAnsweringEntity", (AISubActionPlayVoiceOver_Record_SetSelfAsAnsweringEntity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_SetSelfAsAnsweringEntity( game.data.AISubActionPlayVoiceOver_Record self );bool Repeat()RTTIre.Hooks.Place( "gamedataAISubActionPlayVoiceOver_Record", "Repeat", (AISubActionPlayVoiceOver_Record_Repeat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionPlayVoiceOver_Record_Repeat( game.data.AISubActionPlayVoiceOver_Record self );