class
AISubActionQuickHack_Record_Implementation
- 0 properties
- 7 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::Update;ScriptExecutionContextAISubActionQuickHack_RecordFloat", (AISubActionQuickHack_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record, float duration );static void Hack(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::Hack;ScriptExecutionContextAISubActionQuickHack_Record", (AISubActionQuickHack_Record_Implementation_Hack x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_Hack( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::Activate;ScriptExecutionContextAISubActionQuickHack_Record", (AISubActionQuickHack_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionQuickHack_RecordFloatBool", (AISubActionQuickHack_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record, float duration, bool interrupted );static void VisualiseConnection(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::VisualiseConnection;ScriptExecutionContextAISubActionQuickHack_Record", (AISubActionQuickHack_Record_Implementation_VisualiseConnection x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_VisualiseConnection( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record );static void CancelConnection(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::CancelConnection;ScriptExecutionContextAISubActionQuickHack_Record", (AISubActionQuickHack_Record_Implementation_CancelConnection x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_CancelConnection( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionQuickHack_Record> record );static void SendNetworkLinkEvent(WeakHandle<game.Object> netrunner, WeakHandle<game.Object> proxy, WeakHandle<game.Object> target, WeakHandle<game.Object> from, WeakHandle<game.Object> to)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionQuickHack_Record_Implementation", "AISubActionQuickHack_Record_Implementation::SendNetworkLinkEvent;GameObjectGameObjectGameObjectGameObjectGameObject", (AISubActionQuickHack_Record_Implementation_SendNetworkLinkEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionQuickHack_Record_Implementation_SendNetworkLinkEvent( WeakHandle<game.Object> netrunner, WeakHandle<game.Object> proxy, WeakHandle<game.Object> target, WeakHandle<game.Object> from, WeakHandle<game.Object> to );