AISubActionReloadWeapon_Record_Implementation class
AISubActionReloadWeapon_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionReloadWeapon_Record> record, float duration)staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionReloadWeapon_Record> record, float duration, bool interrupted)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionReloadWeapon_Record> record)staticRTTI globalstatic bool GetWeapon(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionReloadWeapon_Record> record, WeakHandle<game.weapon.Object> weapon)staticRTTI global