class
AISubActionScaleDurationWithDistance_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionScaleDurationWithDistance_Record_Implementation", "AISubActionScaleDurationWithDistance_Record_Implementation::Update;ScriptExecutionContextAISubActionScaleDurationWithDistance_RecordFloat", (AISubActionScaleDurationWithDistance_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record, float duration );static float GetPhaseDuration(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record, int actionPhase, float baseDuration)staticRTTI globalre.Hooks.Place( "AISubActionScaleDurationWithDistance_Record_Implementation", "AISubActionScaleDurationWithDistance_Record_Implementation::GetPhaseDuration;ScriptExecutionContextAISubActionScaleDurationWithDistance_RecordInt32Float", (AISubActionScaleDurationWithDistance_Record_Implementation_GetPhaseDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_Implementation_GetPhaseDuration( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record, int actionPhase, float baseDuration );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionScaleDurationWithDistance_Record_Implementation", "AISubActionScaleDurationWithDistance_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionScaleDurationWithDistance_RecordFloatBool", (AISubActionScaleDurationWithDistance_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionScaleDurationWithDistance_Record_Implementation", "AISubActionScaleDurationWithDistance_Record_Implementation::Activate;ScriptExecutionContextAISubActionScaleDurationWithDistance_Record", (AISubActionScaleDurationWithDistance_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionScaleDurationWithDistance_Record> record );