class game.data
AISubActionScaleDurationWithDistance_Record
game.data.AISubActionScaleDurationWithDistance_Record
- 0 properties
- 6 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Source()RTTIgame.data.AIActionTarget_Record? SourceHandle()RTTIre.Hooks.Place( "gamedataAISubActionScaleDurationWithDistance_Record", "SourceHandle", (AISubActionScaleDurationWithDistance_Record_SourceHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_SourceHandle( game.data.AISubActionScaleDurationWithDistance_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionScaleDurationWithDistance_Record", "TargetHandle", (AISubActionScaleDurationWithDistance_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_TargetHandle( game.data.AISubActionScaleDurationWithDistance_Record self );Vector2 DistanceRange()RTTIre.Hooks.Place( "gamedataAISubActionScaleDurationWithDistance_Record", "DistanceRange", (AISubActionScaleDurationWithDistance_Record_DistanceRange x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_DistanceRange( game.data.AISubActionScaleDurationWithDistance_Record self );Vector2 ScaleDistanceToTime()RTTIre.Hooks.Place( "gamedataAISubActionScaleDurationWithDistance_Record", "ScaleDistanceToTime", (AISubActionScaleDurationWithDistance_Record_ScaleDistanceToTime x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionScaleDurationWithDistance_Record_ScaleDistanceToTime( game.data.AISubActionScaleDurationWithDistance_Record self );