AISubActionSetEquipSecondaryWeapons_Record_Implementation class
AISubActionSetEquipSecondaryWeapons_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record, float duration, bool interrupted)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record)staticRTTI globalstatic bool GetItemsToEquip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordEquip_Record> record, NPCItemToEquip[] itemsToEquip)staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record, float duration)staticRTTI global