class
AISubActionSetEquipSecondaryWeapons_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetEquipSecondaryWeapons_Record_Implementation", "AISubActionSetEquipSecondaryWeapons_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionSetEquipSecondaryWeapons_RecordFloatBool", (AISubActionSetEquipSecondaryWeapons_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetEquipSecondaryWeapons_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetEquipSecondaryWeapons_Record_Implementation", "AISubActionSetEquipSecondaryWeapons_Record_Implementation::Activate;ScriptExecutionContextAISubActionSetEquipSecondaryWeapons_Record", (AISubActionSetEquipSecondaryWeapons_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetEquipSecondaryWeapons_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record );static bool GetItemsToEquip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordEquip_Record> record, NPCItemToEquip[] itemsToEquip)staticRTTI globalre.Hooks.Place( "AISubActionSetEquipSecondaryWeapons_Record_Implementation", "AISubActionSetEquipSecondaryWeapons_Record_Implementation::GetItemsToEquip;ScriptExecutionContextAISubActionCharacterRecordEquip_Recordscript_ref<array<NPCItemToEquip>>", (AISubActionSetEquipSecondaryWeapons_Record_Implementation_GetItemsToEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetEquipSecondaryWeapons_Record_Implementation_GetItemsToEquip( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordEquip_Record> record, NPCItemToEquip[] itemsToEquip );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetEquipSecondaryWeapons_Record_Implementation", "AISubActionSetEquipSecondaryWeapons_Record_Implementation::Update;ScriptExecutionContextAISubActionSetEquipSecondaryWeapons_RecordFloat", (AISubActionSetEquipSecondaryWeapons_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetEquipSecondaryWeapons_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetEquipSecondaryWeapons_Record> record, float duration );