class game.data
AISubActionCharacterRecordEquip_Record
game.data.AISubActionCharacterRecordEquip_Record
- 0 properties
- 1 function
- 4 derived classes
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.AISubActionEquipOnBody_Record, game.data.AISubActionEquipOnSlot_Record, game.data.AISubActionSetEquipPrimaryWeapons_Record, game.data.AISubActionSetEquipSecondaryWeapons_Record
Properties
None.
Functions
float AnimationTime()RTTIre.Hooks.Place( "gamedataAISubActionCharacterRecordEquip_Record", "AnimationTime", (AISubActionCharacterRecordEquip_Record_AnimationTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionCharacterRecordEquip_Record_AnimationTime( game.data.AISubActionCharacterRecordEquip_Record self );