class
AISubActionSetEquipWeaponsUtils
- 0 properties
- 1 function
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordEquip_Record> record, NPCItemToEquip[] itemsToEquip, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetEquipWeaponsUtils", "AISubActionSetEquipWeaponsUtils::Update;ScriptExecutionContextAISubActionCharacterRecordEquip_Recordscript_ref<array<NPCItemToEquip>>Float", (AISubActionSetEquipWeaponsUtils_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetEquipWeaponsUtils_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordEquip_Record> record, NPCItemToEquip[] itemsToEquip, float duration );