class
AISubActionSetStimSource_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetStimSource_Record_Implementation", "AISubActionSetStimSource_Record_Implementation::Activate;ScriptExecutionContextAISubActionSetStimSource_Record", (AISubActionSetStimSource_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record );static void SetStimSourcePosition(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record, Vector4 position)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetStimSource_Record_Implementation", "AISubActionSetStimSource_Record_Implementation::SetStimSourcePosition;ScriptExecutionContextAISubActionSetStimSource_RecordVector4", (AISubActionSetStimSource_Record_Implementation_SetStimSourcePosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_Implementation_SetStimSourcePosition( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record, Vector4 position );static void SetStimSource(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetStimSource_Record_Implementation", "AISubActionSetStimSource_Record_Implementation::SetStimSource;ScriptExecutionContextAISubActionSetStimSource_Record", (AISubActionSetStimSource_Record_Implementation_SetStimSource x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_Implementation_SetStimSource( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetStimSource_Record_Implementation", "AISubActionSetStimSource_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionSetStimSource_RecordFloatBool", (AISubActionSetStimSource_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record, float duration, bool interrupted );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetStimSource_Record_Implementation", "AISubActionSetStimSource_Record_Implementation::Update;ScriptExecutionContextAISubActionSetStimSource_RecordFloat", (AISubActionSetStimSource_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetStimSource_Record> record, float duration );