class game.data
AISubActionSetStimSource_Record
game.data.AISubActionSetStimSource_Record
- 0 properties
- 5 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> StimTarget()RTTIgame.data.AIActionTarget_Record? StimTargetHandle()RTTIre.Hooks.Place( "gamedataAISubActionSetStimSource_Record", "StimTargetHandle", (AISubActionSetStimSource_Record_StimTargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_StimTargetHandle( game.data.AISubActionSetStimSource_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionSetStimSource_Record", "Delay", (AISubActionSetStimSource_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_Delay( game.data.AISubActionSetStimSource_Record self );bool UseInvestigateData()RTTIre.Hooks.Place( "gamedataAISubActionSetStimSource_Record", "UseInvestigateData", (AISubActionSetStimSource_Record_UseInvestigateData x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_UseInvestigateData( game.data.AISubActionSetStimSource_Record self );bool RevertStimSourceDirection()RTTIre.Hooks.Place( "gamedataAISubActionSetStimSource_Record", "RevertStimSourceDirection", (AISubActionSetStimSource_Record_RevertStimSourceDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetStimSource_Record_RevertStimSourceDirection( game.data.AISubActionSetStimSource_Record self );