class
AISubActionSetUnequipPrimaryWeapons_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipPrimaryWeapons_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetUnequipPrimaryWeapons_Record_Implementation", "AISubActionSetUnequipPrimaryWeapons_Record_Implementation::Update;ScriptExecutionContextAISubActionSetUnequipPrimaryWeapons_RecordFloat", (AISubActionSetUnequipPrimaryWeapons_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipPrimaryWeapons_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipPrimaryWeapons_Record> record, float duration );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipPrimaryWeapons_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetUnequipPrimaryWeapons_Record_Implementation", "AISubActionSetUnequipPrimaryWeapons_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionSetUnequipPrimaryWeapons_RecordFloatBool", (AISubActionSetUnequipPrimaryWeapons_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipPrimaryWeapons_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipPrimaryWeapons_Record> record, float duration, bool interrupted );static bool GetItemsToUnequip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordUnequip_Record> record, NPCItemToEquip[] itemsToUnequip)staticRTTI globalre.Hooks.Place( "AISubActionSetUnequipPrimaryWeapons_Record_Implementation", "AISubActionSetUnequipPrimaryWeapons_Record_Implementation::GetItemsToUnequip;ScriptExecutionContextAISubActionCharacterRecordUnequip_Recordscript_ref<array<NPCItemToEquip>>", (AISubActionSetUnequipPrimaryWeapons_Record_Implementation_GetItemsToUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipPrimaryWeapons_Record_Implementation_GetItemsToUnequip( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordUnequip_Record> record, NPCItemToEquip[] itemsToUnequip );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipPrimaryWeapons_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetUnequipPrimaryWeapons_Record_Implementation", "AISubActionSetUnequipPrimaryWeapons_Record_Implementation::Activate;ScriptExecutionContextAISubActionSetUnequipPrimaryWeapons_Record", (AISubActionSetUnequipPrimaryWeapons_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipPrimaryWeapons_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipPrimaryWeapons_Record> record );