class
AISubActionSetUnequipSecondaryWeapons_Record_Implementation
- 0 properties
- 4 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipSecondaryWeapons_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetUnequipSecondaryWeapons_Record_Implementation", "AISubActionSetUnequipSecondaryWeapons_Record_Implementation::Update;ScriptExecutionContextAISubActionSetUnequipSecondaryWeapons_RecordFloat", (AISubActionSetUnequipSecondaryWeapons_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipSecondaryWeapons_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipSecondaryWeapons_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipSecondaryWeapons_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetUnequipSecondaryWeapons_Record_Implementation", "AISubActionSetUnequipSecondaryWeapons_Record_Implementation::Activate;ScriptExecutionContextAISubActionSetUnequipSecondaryWeapons_Record", (AISubActionSetUnequipSecondaryWeapons_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipSecondaryWeapons_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipSecondaryWeapons_Record> record );static bool GetItemsToUnequip(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordUnequip_Record> record, NPCItemToEquip[] itemsToUnequip)staticRTTI globalre.Hooks.Place( "AISubActionSetUnequipSecondaryWeapons_Record_Implementation", "AISubActionSetUnequipSecondaryWeapons_Record_Implementation::GetItemsToUnequip;ScriptExecutionContextAISubActionCharacterRecordUnequip_Recordscript_ref<array<NPCItemToEquip>>", (AISubActionSetUnequipSecondaryWeapons_Record_Implementation_GetItemsToUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipSecondaryWeapons_Record_Implementation_GetItemsToUnequip( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordUnequip_Record> record, NPCItemToEquip[] itemsToUnequip );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipSecondaryWeapons_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetUnequipSecondaryWeapons_Record_Implementation", "AISubActionSetUnequipSecondaryWeapons_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionSetUnequipSecondaryWeapons_RecordFloatBool", (AISubActionSetUnequipSecondaryWeapons_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipSecondaryWeapons_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetUnequipSecondaryWeapons_Record> record, float duration, bool interrupted );