class
AISubActionSetUnequipWeaponsUtils
- 0 properties
- 1 function
Extends IScriptable ISerializable
Properties
None.
Functions
static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordUnequip_Record> record, NPCItemToEquip[] itemsToUnequip, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetUnequipWeaponsUtils", "AISubActionSetUnequipWeaponsUtils::Update;ScriptExecutionContextAISubActionCharacterRecordUnequip_Recordscript_ref<array<NPCItemToEquip>>Float", (AISubActionSetUnequipWeaponsUtils_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetUnequipWeaponsUtils_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionCharacterRecordUnequip_Record> record, NPCItemToEquip[] itemsToUnequip, float duration );