class
AISubActionSpawnFX_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSpawnFX_Record_Implementation", "AISubActionSpawnFX_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionSpawnFX_RecordFloatBool", (AISubActionSpawnFX_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record, float duration, bool interrupted );static void DespawnFX(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSpawnFX_Record_Implementation", "AISubActionSpawnFX_Record_Implementation::DespawnFX;ScriptExecutionContextAISubActionSpawnFX_Record", (AISubActionSpawnFX_Record_Implementation_DespawnFX x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Implementation_DespawnFX( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSpawnFX_Record_Implementation", "AISubActionSpawnFX_Record_Implementation::Update;ScriptExecutionContextAISubActionSpawnFX_RecordFloat", (AISubActionSpawnFX_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSpawnFX_Record_Implementation", "AISubActionSpawnFX_Record_Implementation::Activate;ScriptExecutionContextAISubActionSpawnFX_Record", (AISubActionSpawnFX_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record );static void SpawnFX(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSpawnFX_Record_Implementation", "AISubActionSpawnFX_Record_Implementation::SpawnFX;ScriptExecutionContextAISubActionSpawnFX_Record", (AISubActionSpawnFX_Record_Implementation_SpawnFX x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSpawnFX_Record_Implementation_SpawnFX( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSpawnFX_Record> record );