AISubActionStatusEffect_Record_Implementation class
AISubActionStatusEffect_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static void ApplyStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalstatic void ApplyRemoveStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration, bool interrupted)staticRTTI globalstatic bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalstatic void RemoveStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI global