class
AISubActionStatusEffect_Record_Implementation
- 0 properties
- 7 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void ApplyStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::ApplyStatusEffect;ScriptExecutionContextAISubActionStatusEffect_Record", (AISubActionStatusEffect_Record_Implementation_ApplyStatusEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_ApplyStatusEffect( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record );static void ApplyRemoveStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::ApplyRemoveStatusEffect;ScriptExecutionContextAISubActionStatusEffect_Record", (AISubActionStatusEffect_Record_Implementation_ApplyRemoveStatusEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_ApplyRemoveStatusEffect( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionStatusEffect_RecordFloatBool", (AISubActionStatusEffect_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration, bool interrupted );static bool IsConditionFulfilled(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::IsConditionFulfilled;ScriptExecutionContextAISubActionStatusEffect_Record", (AISubActionStatusEffect_Record_Implementation_IsConditionFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_IsConditionFulfilled( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record );static void RemoveStatusEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::RemoveStatusEffect;ScriptExecutionContextAISubActionStatusEffect_Record", (AISubActionStatusEffect_Record_Implementation_RemoveStatusEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_RemoveStatusEffect( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::Update;ScriptExecutionContextAISubActionStatusEffect_RecordFloat", (AISubActionStatusEffect_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record, float duration );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionStatusEffect_Record_Implementation", "AISubActionStatusEffect_Record_Implementation::Activate;ScriptExecutionContextAISubActionStatusEffect_Record", (AISubActionStatusEffect_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionStatusEffect_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionStatusEffect_Record> record );