BlackICE Scripting

class game.data

AISubActionStatusEffect_Record

game.data.AISubActionStatusEffect_Record

  • 0 properties
  • 12 functions

Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionCondition_Record> Condition() RTTI
  • game.data.AIActionCondition_Record? ConditionHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • void StatusEffects(out WeakHandle<game.data.StatusEffect_Record>[] outList) RTTI
  • int GetStatusEffectsCount() RTTI
  • WeakHandle<game.data.StatusEffect_Record> GetStatusEffectsItem(int index) RTTI
  • game.data.StatusEffect_Record? GetStatusEffectsItemHandle(int index) RTTI
  • bool StatusEffectsContains(WeakHandle<game.data.StatusEffect_Record> item) RTTI
  • float Delay() RTTI
  • bool Apply() RTTI
  • bool Remove() RTTI