class
AISubActionUnequipOnSlot_Record_Implementation
- 0 properties
- 6 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUnequipOnSlot_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionUnequipOnSlot_Record_Implementation", "AISubActionUnequipOnSlot_Record_Implementation::Activate;ScriptExecutionContextAISubActionUnequipOnSlot_Record", (AISubActionUnequipOnSlot_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUnequipOnSlot_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUnequipOnSlot_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionUnequipOnSlot_Record_Implementation", "AISubActionUnequipOnSlot_Record_Implementation::Update;ScriptExecutionContextAISubActionUnequipOnSlot_RecordFloat", (AISubActionUnequipOnSlot_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUnequipOnSlot_Record> record, float duration );static bool Drop(AIbehaviorScriptExecutionContext context, NPCItemToEquip itemToUnequip)staticRTTI globalre.Hooks.Place( "AISubActionUnequipOnSlot_Record_Implementation", "AISubActionUnequipOnSlot_Record_Implementation::Drop;ScriptExecutionContextNPCItemToEquip", (AISubActionUnequipOnSlot_Record_Implementation_Drop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_Implementation_Drop( AIbehaviorScriptExecutionContext context, NPCItemToEquip itemToUnequip );static void ApplyAnimFeature(AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsToUnequip)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionUnequipOnSlot_Record_Implementation", "AISubActionUnequipOnSlot_Record_Implementation::ApplyAnimFeature;ScriptExecutionContextscript_ref<array<NPCItemToEquip>>", (AISubActionUnequipOnSlot_Record_Implementation_ApplyAnimFeature x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_Implementation_ApplyAnimFeature( AIbehaviorScriptExecutionContext context, NPCItemToEquip[] itemsToUnequip );static bool Unequip(AIbehaviorScriptExecutionContext context, bool dropItem, NPCItemToEquip[] itemsToUnequip)staticRTTI globalre.Hooks.Place( "AISubActionUnequipOnSlot_Record_Implementation", "AISubActionUnequipOnSlot_Record_Implementation::Unequip;ScriptExecutionContextBoolarray<NPCItemToEquip>", (AISubActionUnequipOnSlot_Record_Implementation_Unequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_Implementation_Unequip( AIbehaviorScriptExecutionContext context, bool dropItem, NPCItemToEquip[] itemsToUnequip );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUnequipOnSlot_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionUnequipOnSlot_Record_Implementation", "AISubActionUnequipOnSlot_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionUnequipOnSlot_RecordFloatBool", (AISubActionUnequipOnSlot_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionUnequipOnSlot_Record> record, float duration, bool interrupted );