class game.data
AISubActionUnequipOnSlot_Record
game.data.AISubActionUnequipOnSlot_Record
- 0 properties
- 1 function
Extends game.data.AISubActionCharacterRecordUnequip_Record game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
bool UseItemSpawnDelayFromWeapon()RTTIre.Hooks.Place( "gamedataAISubActionUnequipOnSlot_Record", "UseItemSpawnDelayFromWeapon", (AISubActionUnequipOnSlot_Record_UseItemSpawnDelayFromWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionUnequipOnSlot_Record_UseItemSpawnDelayFromWeapon( game.data.AISubActionUnequipOnSlot_Record self );